Namewright

NPCs, ready to play

The moment a player asks the stable-hand's name, you'll have it, plus what they want, what they're hiding, and how they sound.

Form

or press R anywhere

Four characters, ready to play

  1. Stanion Ilyasael

    Falconer · Half-Elf

    Pronounced: STAH-nee-ohn · ee-lee-AH-sayl

    Stanion StoneIlyasael Light-star

    Age
    Old, sharp as a tack
    Look
    Eyes of two different colours
    Manner
    Speaks bluntly and expects the same
    Wants
    To find the source of the music they hear at night
    Secret
    Can hear the dead, faintly
    Voice tip
    Use a sing-song rhythm, as if reciting a poem.
  2. Frithilda Ockley

    Herbalist · Human

    Pronounced: FREE-thihl-dah

    Frithilda Peace-battleOckley Oak clearing

    Age
    Young
    Look
    A missing front tooth they whistle through
    Manner
    Refers to themself in the third person when nervous
    Wants
    To see the sea before they die
    Secret
    Owes money to a thieves' guild
    Voice tip
    Talk as if every sentence is a secret.
  3. Thometh Amkran

    Mercenary captain · Dwarf

    Pronounced: THOH-mehth · AHM-krahn

    Thometh SnowAmkran Wisdom-storm

    Age
    Barely of age
    Look
    Paint under their fingernails
    Manner
    Stares a moment too long before replying
    Wants
    To find the source of the music they hear at night
    Secret
    Can hear the dead, faintly
    Voice tip
    Speak slowly and drop every "g".
  4. Eos mac Carn

    Lamplighter · Human

    Pronounced: EH-ohs · mak kahrn

    Eos Nightingalemac Carn Son of Carn (“Cairn”)

    Age
    Barely of age
    Look
    A missing front tooth they whistle through
    Manner
    Offers food to everyone they meet
    Wants
    To see the sea before they die
    Secret
    Knows where the old treasure is buried
    Voice tip
    Speak quickly, then stop dead mid-thought.

Running an NPC in thirty seconds

Players remember non-player characters for one of three things: a name they can repeat, a detail they can picture, and something the character wants. Each NPC here gives you all three, plus a secret for when the players start digging, and a voice tip so you're not stuck doing the same accent for everyone.

Read the manner line and do it immediately. Fidget, glance at the door, apologise too much. Then let the want drive the conversation: an NPC who wants something is an NPC who can offer a quest, a bribe or a betrayal. Hold the secret back until it is dramatic.

Keep the ones that work. Every NPC can be saved to your Codex, and the meaning of their name is a handy reminder of who they are.

What does the NPC generator include?

A full name with meaning and pronunciation, plus occupation, age, a visual detail, a mannerism, what they want, a secret and a tip for voicing them.

Can I generate NPCs of one people?

Yes. Choose a people from the menu; leave it on Any for a realistic mix weighted towards humans.

Are these NPCs free to use in published adventures?

Yes. Everything generated here is free for any use, commercial or not.